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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Mon, 3 Jun 2002 02:38:08 -0700 (PDT)

On Mon, 3 Jun 2002, Raimar Falke wrote:
> > I think attributes shouldn't be sent to the server at all.
>
> See the threads from 2001 why this isn't a good idea. Basically you
> can't know what are the proper attributes for a savegame if you don't
> save the attributes in the savegame.

Maybe the server can request the attributes from the clients when it wants
to save them? That way we minimize the number of times you need to send
them to the server.

I don't know if this is more optimal than Jason's atomic changes idea, but
at least if you want, you can dramatically reduce the network traffic due
to attributes by reducing the saving frequency.

Yours,
Per

"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius




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