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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 3 Jun 2002 16:41:52 +0200

On Mon, Jun 03, 2002 at 02:43:04PM +0200, Raimar Falke wrote:

> Can you tell me a way to solve this? Client side AI needs to save data
> about the game state and this data has to be synchronized with the
> actual game state.

?!  The client already gets all of the game state from the server
it is allowed to.  The client can synchronize it by itself.

If you mean the client needs to synchronize with its own pivate data
about a game state *prior* to reloading the game, it can save it to disk
and look it up using the game id (see my other message).

> If you want a server without attributes just remove the attributes
> capability from the server.

Ah, I didn't realise you had already implemented this.  Wonderful!
I may do ome playtesting to see if it really makes a difference.

> There are ways to reduce the traffic (both normal and attributes). It
> is just a "feature" that isn't requested often.

If it's optional, it's a great feature.
 
>       Raimar

-- 
Reinier


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