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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Jun 2002 10:50:22 +0200

On Mon, Jun 03, 2002 at 09:58:57AM +0200, Reinier Post wrote:
> On Sun, Jun 02, 2002 at 08:11:11PM +0200, Raimar Falke wrote:
> 
> > > Yes attributes (which are used by the CMA to store things) currently
> > > get only submit at turn done. It is possible also to submit them at
> > > every change but this wasn't necessary yet.
> > 
> > Comments? Sending attributes more often will cause more bandwidth
> > usage but will also prevent loss of data if the client
> > aborts/disconnects/crashs.
> 
> I think attributes shouldn't be sent to the server at all.

See the threads from 2001 why this isn't a good idea. Basically you
can't know what are the proper attributes for a savegame if you don't
save the attributes in the savegame.

        Raimar

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