[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 09:58:57AM +0200, Reinier Post wrote:
> On Sun, Jun 02, 2002 at 08:11:11PM +0200, Raimar Falke wrote:
>
> > > Yes attributes (which are used by the CMA to store things) currently
> > > get only submit at turn done. It is possible also to submit them at
> > > every change but this wasn't necessary yet.
> >
> > Comments? Sending attributes more often will cause more bandwidth
> > usage but will also prevent loss of data if the client
> > aborts/disconnects/crashs.
>
> I think attributes shouldn't be sent to the server at all.
See the threads from 2001 why this isn't a good idea. Basically you
can't know what are the proper attributes for a savegame if you don't
save the attributes in the savegame.
Raimar
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- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/02
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505),
Raimar Falke <=
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Jason Short, 2002/06/03
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