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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 02 Jun 2002 14:16:20 -0400

Raimar Falke wrote:
On Mon, May 27, 2002 at 12:47:52AM +0200, Raimar Falke wrote:

Yes attributes (which are used by the CMA to store things) currently
get only submit at turn done. It is possible also to submit them at
every change but this wasn't necessary yet.


Comments? Sending attributes more often will cause more bandwidth
usage but will also prevent loss of data if the client
aborts/disconnects/crashs.

Sending attributes only when they change will not necessarily use more bandwidth than sending them every turn.

Particularly, if we could send a short attribute "update" packet when something changes, this would (almost by definition) be the least bandwidth required, and would also keep the server up-to-date. I don't know if this is feasible, though.

jason



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