[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Jun 02, 2002 at 08:11:11PM +0200, Raimar Falke wrote:
> On Mon, May 27, 2002 at 12:47:52AM +0200, Raimar Falke wrote:
> > > > > After restart, CMA retreats for a bunch of cities.
> > > > > When I go to city report, I can (re)activate the CMA
> > > > > for the exact preferences which I saved just before.
>
> This isn't a bug.
>
> > Yes attributes (which are used by the CMA to store things) currently
> > get only submit at turn done. It is possible also to submit them at
> > every change but this wasn't necessary yet.
>
> Comments? Sending attributes more often will cause more bandwidth
> usage but will also prevent loss of data if the client
> aborts/disconnects/crashs.
I'm for it, rather. But how much bandwith? If I change 30 cities,
does it send all attributes 30 times? :-(
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/02
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
|
|