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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 2 Jun 2002 20:36:54 +0200

On Sun, Jun 02, 2002 at 08:11:11PM +0200, Raimar Falke wrote:
> On Mon, May 27, 2002 at 12:47:52AM +0200, Raimar Falke wrote:
> > > > > After restart, CMA retreats for a bunch of cities.
> > > > > When I go to city report, I can (re)activate the CMA
> > > > > for the exact preferences which I saved just before.
> 
> This isn't a bug.
> 
> > Yes attributes (which are used by the CMA to store things) currently
> > get only submit at turn done. It is possible also to submit them at
> > every change but this wasn't necessary yet.
> 
> Comments? Sending attributes more often will cause more bandwidth
> usage but will also prevent loss of data if the client
> aborts/disconnects/crashs.

I'm for it, rather. But how much bandwith? If I change 30 cities,
does it send all attributes 30 times? :-(

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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