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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Jun 2002 03:01:17 -0700 (PDT)

On Mon, Jun 03, 2002 at 11:37:49AM +0200, Per I Mathisen wrote:
> On Mon, 3 Jun 2002, Raimar Falke wrote:
> > > I think attributes shouldn't be sent to the server at all.
> >
> > See the threads from 2001 why this isn't a good idea. Basically you
> > can't know what are the proper attributes for a savegame if you don't
> > save the attributes in the savegame.
> 
> Maybe the server can request the attributes from the clients when it wants
> to save them? That way we minimize the number of times you need to send
> them to the server.

Don't work if the network connection goes away or the client crashes.

> I don't know if this is more optimal than Jason's atomic changes idea, but
> at least if you want, you can dramatically reduce the network traffic due
> to attributes by reducing the saving frequency.

        Raimar

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