[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 04:08:19AM -0700, Christian Knoke wrote:
> On Mon, Jun 03, 2002 at 12:56:30PM +0200, Raimar Falke wrote:
> > On Mon, Jun 03, 2002 at 03:03:57AM -0700, Christian Knoke wrote:
> > > On Mon, Jun 03, 2002 at 02:38:08AM -0700, Per I Mathisen wrote:
> > > > On Mon, 3 Jun 2002, Raimar Falke wrote:
> > > > > > I think attributes shouldn't be sent to the server at all.
> > > > >
> > > > > See the threads from 2001 why this isn't a good idea. Basically you
> > > > > can't know what are the proper attributes for a savegame if you don't
> > > > > save the attributes in the savegame.
> > > >
> > > > Maybe the server can request the attributes from the clients when it
> > > > wants
> > > > to save them? That way we minimize the number of times you need to send
> > > > them to the server.
> > >
> > > Maybe both? Transmitting each turn + transmitting on server request (on
> > > save). This gives great chance that attributes are stored properly. If the
> > > client/connection crashes not much is lost. Low Bandwidth. Easy to
> > > implement
> > > I hope/guess.
> >
> > Saves usually happens each turn. So I don't see the difference.
>
> The difference is,
> 1. it avoids the bug this thread is about,
Why? How?
> 2. it (really) saves attributes when the game itself is saved.
I also don't understand this. The client sends the attributes before
the PACKET_TURN_DONE is sent. So the server will have up to date info.
Raimar
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- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), (continued)
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505),
Raimar Falke <=
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
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