[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 04:06:59PM +0200, Per I Mathisen wrote:
> On Mon, 3 Jun 2002, Raimar Falke wrote:
> > Or we can think about client side saving of attributes. But this would
> > be hard since the server and all clients have to have consistent
> > state. Something like this:
>
> How about just a client option "Do not save attributes (faster network)"?
No saving the attributes at all is weird. We even save global
worklists.
To end this discussion (at least for the release) we should add an
item to BUGS:
Note that attributes and so your CMA settings or only saved (at the
server) every time you press turn done.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Q: Do you know what the death rate around here is?
A: One per person.
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), (continued)
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
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