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[Freeciv-Dev] Re: client disconnects (PR#1531)
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[Freeciv-Dev] Re: client disconnects (PR#1531)

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To: solaizer@xxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: client disconnects (PR#1531)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Jun 2002 22:16:10 +0200

On Mon, Jun 03, 2002 at 12:39:33PM -0700, solaizer@xxxxxxxx wrote:
> Full_Name: Carlos García
> Version: 1.12.0 (Andreas Kemnade patch)
> Distribution: Windows binary
> Client: Gtk+
> OS: windows 2000
> Submission from: (NULL) (212.166.64.6)
> 
> 
> xsize = 120
> ysize = 80
> 20 or more cities
> 4.5 millions population
> aifill = 4 (Me alone against computer)
> I have a somewhat big empire, something like 5 ships in patrol, 3 or 4
> exploring,  a couple of floor units exploring (so many movements of camera) 
> and
> in almost every turn the client disconnects from the server, and I have to
> connect again, it does not break the game, it is continued normally, but it is
> some annoying.

The may be because the client seems dead from the server's point of
view. Does the server produce any output? What happens if you disable
smooth move units?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "At the beginning of the week, we sealed ten BSD programmers
  into a computer room with a single distribution of BSD Unix.
  Upon opening the room after seven days, we found all ten programmers 
  dead, clutching each other's throats, and thirteen new flavors of BSD."


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