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[Freeciv-Dev] Re: Another freeciv testing

[Freeciv-Dev] Re: Another freeciv testing

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Another freeciv testing
From: "Baumans" <baumans@xxxxxxxxxxxxx>
Date: Fri, 8 Mar 2002 17:40:35 -0500

----- Original Message -----
From: "Tony Stuckey" <stuckey@xxxxxxxxxxxxxxxxx>
To: <mike_ml@xxxxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Sent: Friday, March 08, 2002 3:18 PM
Subject: [Freeciv-Dev] Re: Another freeciv testing

> No one has done an explicit study of disembarking behavior versus
> Civ version.  Does it take all movement points, one movement point, the
> appropriate movement points for the terrain type, etc.
I just tested. It needs as many movement points as it would normally
require(moving from land)- i.e. 1 for grassland, 2 for hills.
Also, you can use spies while they're on ships.

>Without knowing
> this compatibility data, it's impossible to say whether we match
> Civ1/Civ2/etc behavior or are doing something different.  (HINT)
> Theoretically, the (Freeciv-only) autoattack options should force
> you to land a bodyguard before you land your diplomat.
> It is my beleif that Civ2 allowed you to bribe cities without
> leaving the ship in the first place, so we're already more restrictive
> there.  As you point out, this "restriction" may not mean anything to game
> play, just requires more fiddling around by the player.
> --
> Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
> "And they said work hard, and die suddenly, because it's fun."
> -Robyn Hitchcock.

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