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[Freeciv-Dev] Re: Another freeciv testing

[Freeciv-Dev] Re: Another freeciv testing

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Another freeciv testing
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Mon, 11 Mar 2002 10:46:59 -0600

On Mon, Mar 11, 2002 at 04:40:33PM +0100, Reinier Post wrote:
> Defending diplomats work like a stack (because they're in a city, this is
> the right thing to do), the attacking diplomat faces each in turn, and
> has to beat all in order to stand the (normal) a priori chance to
> succeed in his mission.  In practice this means that you can't make
> a city safe by adding defending diplomats of diplchance is high.
> If I remember correctly.

        That only applies to some missions, (Establish Embassy makes no
sense to fail) but yes, diplchance is checked when inciting a revolt.

city_incite_cost() can be found here.

        The equation we use boils down to
        This is similar in at least the vaguest form to the Civ2 equation,
which definitely included the defender's treasury size and the distance
from the capital as elements.
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.

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