[Freeciv-Dev] Re: Another freeciv testing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Mar 11, 2002 at 02:35:55PM +0000, Gregory Berkolaiko wrote:
> On Mon, 11 Mar 2002, Christian Knoke wrote:
>
> > On Mon, Mar 11, 2002 at 01:20:09PM +0000, Gregory Berkolaiko wrote:
> > > On Fri, 8 Mar 2002, Tony Stuckey wrote:
> > >
> > > > Theoretically, the (Freeciv-only) autoattack options should
> > > > force
> > > > you to land a bodyguard before you land your diplomat.
> > >
> > > autoattack gets only executed once or twice per turn (.... checking ....
> > > actually once, just before end of turn)
> > > thus if the spy can finish his dirty business before the turn is over, he
> > > will escape unscathed. I do not think it is unreasonable, spies want to
> > > live too.
> >
> > /me, as a non-ics player, would very much appreciate an (all time)
> > working autoattack feature. It would give me the chance to defend
> > my cities efectively rather than to loose them to the next lousy
> > part-time diplomat.
>
> I suspect it would be hard to implement (I wouldn't try it at home...)
> I also think that such autoattack would give you a 99% diplomat-proof
> cities which defeats the purpose of having diplomats.
It wouldn't.
- You will put an unit in autoattack under certain circumstances
only. Maybe Dragoners but rarely Musketeers. The defense bonus is
too valuable
- Diplomating will become harder but not impossible. Put a Musketeer
in front of the city first, maybe on a hill ...
- Autoattack is risky.
- use 2 (ot more) diplomats
>
> > Right now autoattack is just pointless.
>
> It is broken but not pointless.
Ok, I've never tried it against AI till now.
> > BTW: How much increases a defending diplomat the price to buy
> > a city - does it at all?
>
> Now that's the right way to think. I can't answer you question straight
> away but the defending diplomat scaling chance of success down and price
> up is a good "smooth" regulator on how deadly a diplomat with few coins in
> his pocket is. Also buying cities is outrageously cheap in freeciv
> compared to civ2.
Diplomacy should be more limitable by server options.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Another freeciv testing, (continued)
[Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/08
- [Freeciv-Dev] Re: Another freeciv testing, Baumans, 2002/03/08
- [Freeciv-Dev] Re: Another freeciv testing, Michael Suess, 2002/03/09
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing,
Christian Knoke <=
- [Freeciv-Dev] Re: Another freeciv testing, Reinier Post, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Reinier Post, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
[Freeciv-Dev] Re: Another freeciv testing, Per I. Mathisen, 2002/03/11
[Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/11
[Freeciv-Dev] Re: Another freeciv testing, Raimar Falke, 2002/03/12
[Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/12
|
|