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[Freeciv-Dev] Re: Another freeciv testing

[Freeciv-Dev] Re: Another freeciv testing

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To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Another freeciv testing
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 11 Mar 2002 14:35:55 +0000 (GMT)

On Mon, 11 Mar 2002, Christian Knoke wrote:

> On Mon, Mar 11, 2002 at 01:20:09PM +0000, Gregory Berkolaiko wrote:
> > On Fri, 8 Mar 2002, Tony Stuckey wrote:
> > 
> > >   Theoretically, the (Freeciv-only) autoattack options should force
> > > you to land a bodyguard before you land your diplomat.
> > 
> > autoattack gets only executed once or twice per turn (.... checking ....
> > actually once, just before end of turn)
> > thus if the spy can finish his dirty business before the turn is over, he 
> > will escape unscathed.  I do not think it is unreasonable, spies want to 
> > live too.
> /me, as a non-ics player, would very much appreciate an (all time)
> working autoattack feature. It would give me the chance to defend
> my cities efectively rather than to loose them to the next lousy
> part-time diplomat.

I suspect it would be hard to implement (I wouldn't try it at home...)
I also think that such autoattack would give you a 99% diplomat-proof 
cities which defeats the purpose of having diplomats.

> Right now autoattack is just pointless.

It is broken but not pointless.

> Christian
> BTW: How much increases a defending diplomat the price to buy
> a city - does it at all?

Now that's the right way to think.  I can't answer you question straight
away but the defending diplomat scaling chance of success down and price 
up is a good "smooth" regulator on how deadly a diplomat with few coins in 
his pocket is.  Also buying cities is outrageously cheap in freeciv 
compared to civ2.


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