[Freeciv-Dev] Re: Another freeciv testing
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On Mon, Mar 11, 2002 at 03:40:27PM +0100, Per I. Mathisen wrote:
> On Mon, 11 Mar 2002, Christian Knoke wrote:
> > > autoattack gets only executed once or twice per turn (.... checking ....
> > > actually once, just before end of turn)
> > > thus if the spy can finish his dirty business before the turn is over, he
> > > will escape unscathed. I do not think it is unreasonable, spies want to
> > > live too.
> >
> > /me, as a non-ics player, would very much appreciate an (all time)
> > working autoattack feature. It would give me the chance to defend
> > my cities efectively rather than to loose them to the next lousy
> > part-time diplomat.
>
> An all time working autoattack feature would change the game quite a bit.
>
> Where would you draw the line? Autoattacking units, but only inside
> cities? If someone patched their client to use autoattacking units
> _outside_ cities, would that be cheating? What was formerly obvious as
> cheating becomes an undecisive gray area. We'd have to put autoattack for
> all units at all times into the client then, to ensure that all players
> are equal, and no-one with better patched clients win all the time.
IMO Autoattack should be only possible within cities. The server should control
this.
>
> But perhaps that is the better solution. Add autoattack by hostile units
> in as a standard server feature of unit movement, not have it as a feature
> of cities. At least that way the possibility of cheating by autoattacks is
> removed (a long time gaping cheating hole in freeciv).
>
> Anyone want me to write a patch that implements this? (As a server option,
> naturally.)
>
> > Right now autoattack is just pointless.
>
> Indeed. It hardly works at all for human players, and screws up the AI.
> I'm so for removing it.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Another freeciv testing, (continued)
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Reinier Post, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Reinier Post, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Per I. Mathisen, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing,
Christian Knoke <=
- [Freeciv-Dev] Re: Another freeciv testing, Raimar Falke, 2002/03/12
- [Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/12
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