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[Freeciv-Dev] Re: Another freeciv testing
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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: mike_ml@xxxxxxxxxxxx, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Another freeciv testing
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 11 Mar 2002 13:20:09 +0000 (GMT)

On Fri, 8 Mar 2002, Tony Stuckey wrote:

> On Thu, Mar 07, 2002 at 10:35:47PM +0100, mike_ml@xxxxxxxxxxxx wrote:
> > Let me add a few general questions about gameplay things I noticed:
> > First, is it logical to allow diplomats and spies to bribe sea units
> > when they are near the shore? Maybe this is a configurable option, I
> > just cant image how this is carried out by them :).
> > And second, when I unload a unit from a ship, only one movement point of
> > them is taken. I bet this is configurable somewhere as well and it might
> > even work as long as you play human opponents. Against the AI however it
> > is deadly, since I can unload a spy, check (or even bribe) a city and
> > get back to the relative safety onboard without the AI getting a chance
> > to stop me (AI is only acting at the beginning and end of turn, aint it?
> > ). It would be way harder to beat without this easy option to check,
> > sabotage or even bribe its cities away (especially since it doesnt like
> > democracies).
> 
>       No one has done an explicit study of disembarking behavior versus
> Civ version.  Does it take all movement points, one movement point, the
> appropriate movement points for the terrain type, etc.  Without knowing
> this compatibility data, it's impossible to say whether we match
> Civ1/Civ2/etc behavior or are doing something different.  (HINT)

disembarking from a ship (movepoint-wise) works the same in civ2 and 
freeciv.

>       Theoretically, the (Freeciv-only) autoattack options should force
> you to land a bodyguard before you land your diplomat.

autoattack gets only executed once or twice per turn (.... checking ....
actually once, just before end of turn)
thus if the spy can finish his dirty business before the turn is over, he 
will escape unscathed.  I do not think it is unreasonable, spies want to 
live too.

I also believe we should make the game more interesting by making AI be 
smarter, not by imposing more restrictions on ourselves.

Best,
G.




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