[Freeciv-Dev] Re: Another freeciv testing
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On Tue, Mar 12, 2002 at 07:00:12PM +0100, Raimar Falke wrote:
> On Mon, Mar 11, 2002 at 03:40:27PM +0100, Per I. Mathisen wrote:
> > On Mon, 11 Mar 2002, Christian Knoke wrote:
> > > > autoattack gets only executed once or twice per turn (.... checking ....
> > > > actually once, just before end of turn)
> > > > thus if the spy can finish his dirty business before the turn is over,
> > > > he
> > > > will escape unscathed. I do not think it is unreasonable, spies want to
> > > > live too.
> > >
> > > /me, as a non-ics player, would very much appreciate an (all time)
> > > working autoattack feature. It would give me the chance to defend
> > > my cities efectively rather than to loose them to the next lousy
> > > part-time diplomat.
> >
> > An all time working autoattack feature would change the game quite a bit.
> >
> > Where would you draw the line? Autoattacking units, but only inside
> > cities? If someone patched their client to use autoattacking units
> > _outside_ cities, would that be cheating? What was formerly obvious as
> > cheating becomes an undecisive gray area. We'd have to put autoattack for
> > all units at all times into the client then, to ensure that all players
> > are equal, and no-one with better patched clients win all the time.
> >
> > But perhaps that is the better solution. Add autoattack by hostile units
> > in as a standard server feature of unit movement, not have it as a feature
> > of cities. At least that way the possibility of cheating by autoattacks is
> > removed (a long time gaping cheating hole in freeciv).
> >
> > Anyone want me to write a patch that implements this? (As a server option,
> > naturally.)
>
> The server and protocol allows a player to attack a diplomat if the
> diplomat comes near your city. This may end in an arms race: defender
> uses patched client (an agent ;)), attacker (ab)uses GOTO, ...
The profs already do that :-( send dipl with goto and steal/buy
You have no chance for defense except a lot of dipls in the city :-((
(not even sure that several dipls add, though)
A working autoattack could help (and balance the game IMO), not only
against diplomats and spys but any form of sudden attacks (Cavalry e.g.).
Gives you time to build a defense.
> This is a delicate game issue and a problem which is currently
> exploitable.
>
> Raimar
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Another freeciv testing, (continued)
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Reinier Post, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Reinier Post, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Tony Stuckey, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Gregory Berkolaiko, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Per I. Mathisen, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Christian Knoke, 2002/03/11
- [Freeciv-Dev] Re: Another freeciv testing, Raimar Falke, 2002/03/12
- [Freeciv-Dev] Re: Another freeciv testing,
Christian Knoke <=
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