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[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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[Freeciv-Dev] Re: freeciv 1.12.1 spec?

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Dec 2001 08:48:14 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Dec 05, 2001 at 10:09:05PM -0500, Ross W. Wetmore wrote:
> At 05:47 PM 01/12/05 +0100, Raimar Falke wrote:
> >On Wed, Dec 05, 2001 at 07:36:25AM -0600, Mike Kaufman wrote:
> >> On Wed, Dec 05, 2001 at 05:02:24AM -0800, Raahul Kumar wrote:
> >> > One nice feature I would like to see in the code is AI cleanups. 
> >> 
> >> I thought about this one before I wrote my list. I agree that we need
> >> the cleanups. I just think that the goal to "cleanup the AI" is
> >> nebulous. When do you say that [not] enough cleanup has been done to
> release?
> >
> >Ack. Especially since the AI cleanup isn't visible to the user.
                                ^^^^^^^

> I'm not so sure about that one ... I seem to remember complaints about
> the founding habits of settlers, i.e. cuddling in-between existing cities.
> 
> There were a couple other complaints about behaviours with 5 line fixes.
> 
> Tightening up the keep a "defender in city" code is just finishing the 
> current poorly implemented attempts to do the same thing that have been 
> frozen for the last 3 years.
> 
> Return to heal, vs find the nearest target to suicide against is not
> that much code either.
> 
> Some of the warmap fixes in addition to being cleaner and more robust, 
> might also provide opportunity to fix trireme stuff, or add air_power
> in a serious way.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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