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[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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[Freeciv-Dev] Re: freeciv 1.12.1 spec?

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx, Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Wed, 5 Dec 2001 05:02:24 -0800 (PST)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Tue, Dec 04, 2001 at 02:46:15PM -0600, Mike Kaufman wrote:
> > All this talk about 2.0 has made me think that we ought to release a
> > 1.12.1.
> 
> > I propose that we set some specific goals that then release a new
> > version when we've met them. My preliminary proposal is:
> 
> Very good idea.
> 
> > ******
> > map topology: I should be able to play wrap_x, wrap_y, flat, or
> > bicylindrically (Jason,Ross,Gaute?)
> > 
> > map generation: it should play nice with the above and perhap generate
> > more realistically. (I know Ross has some code relating to this, others)
> > 
> > CMA: This should probably go in. (Raimar or whoever will do it)
> > 
> > Sound: why not? It seems we have some people already working on it. We
> > should make it a goal.
> > 
> > newcitydialog: taken care of (though I have a couple of tweaks I might do 
> > over break)
> > 
> > Watchtowers: done
> > 
> > Win32 native: almost done?
> > 
> > any other nice new features that I've forgotten about since 1.12.0: done
> > 

One nice feature I would like to see in the code is AI cleanups. 


> It is a good idea to set a goal. This may focus the energies and also
> show authors that such a patch will be accepted/reviewed actively.
> 
>       Raimar

So an email to the mailing list from Raimar telling us what the goals are
for 1.12.1 would be nice.

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