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[Freeciv-Dev] Re: freeciv 2.0 spec
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[Freeciv-Dev] Re: freeciv 2.0 spec

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv 2.0 spec
From: Petrus Viljoen <viljoenp@xxxxxxxxxxx>
Date: Tue, 04 Dec 2001 11:28:17 +0200

Andrew Sutton wrote:

> never mind... apparently my ideas about development processes are just plain
> crazy. its odd. some people have said we need this, and then others have
> turned around and said that its bad.
>
> maybe somebody can explain the prejudice against process - however light -
> and validate their claims.
>
> if there's actually historic evidence, can somebody please point me to an
> open source project that has failed utterly because the developers wanted to
> take the time to think about the *next* version and write their ideas down?
> there seems to be some concensus that having a requirement/design phase is so
> bad that anything written that way isn't good (enough? raimar?)
>
> this isn't sarcasm. i'd really like to know.
>
> and for the record... no i'm not in college. i'm an actual software engineer
> and i design software for a living (a slave to the process :) and my rants
> aren't coming from idealistic innocence fresh from a college course, but hard
> learned lessons in practical development. i've written code both ways and i
> have to say that the best software i've ever written has gone a much longer
> development process than what i've proposed. so please, enlighten me.
>
> andy

WorldForge comes to mind.
Not saying they are dead or not going to produce something good sometime.
But They have been going for some two year and they don't have much to show.

And go have a look on sourceforge. Plenty of projects there that's doing
"design" !!

I have been in IT for ten years now. Done some work for nearly ALL the top
corporate in my country (Granted its the RSA, but most of them are still multi
billion US$ corporate)
AND I HAVE NOT SEEN ONE PROJECT WORK THE WAY IT SHOULD HAVE!!!!
NOT ALL THE PLANNING & DESIGNING HELPED ONE BIT.






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