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[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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[Freeciv-Dev] Re: freeciv 1.12.1 spec?

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To: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 5 Dec 2001 11:02:37 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Dec 04, 2001 at 02:46:15PM -0600, Mike Kaufman wrote:
> All this talk about 2.0 has made me think that we ought to release a
> 1.12.1.

> I propose that we set some specific goals that then release a new
> version when we've met them. My preliminary proposal is:

Very good idea.

> ******
> map topology: I should be able to play wrap_x, wrap_y, flat, or
> bicylindrically (Jason,Ross,Gaute?)
> 
> map generation: it should play nice with the above and perhap generate
> more realistically. (I know Ross has some code relating to this, others)
> 
> CMA: This should probably go in. (Raimar or whoever will do it)
> 
> Sound: why not? It seems we have some people already working on it. We
> should make it a goal.
> 
> newcitydialog: taken care of (though I have a couple of tweaks I might do 
> over break)
> 
> Watchtowers: done
> 
> Win32 native: almost done?
> 
> any other nice new features that I've forgotten about since 1.12.0: done
> 
> switch to trident tileset by default: I think that there was a general
> consensus on this, and it won't be that hard to do.
> *******
> 
> I think that these are easily reachable (with the possible exception of
> sound...), we just need consensus.

Ack. If we concentrate this can be achieved.

> This is not to say that if somebody comes up with a diplomatic AI that
> we shouldn't include it, but I think that we should work toward this
> list of stuff and release a 1.12.1 when we get it done (and if it
> includes better, cleaner AI, or a new hires tileset, then more power to
> us).
> 
> Ok, thoughts, (contructive) criticism, etc? What should change on this
> list? Is it realistic to think about a 1.12.1? blah,blah

It is a good idea to set a goal. This may focus the energies and also
show authors that such a patch will be accepted/reviewed actively.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
  and a number of other children's stories for adults.  The first character
  alphabet that was programmed for my plotter was Elvish rather than Latin."
    -- from SAIs "life as a computer for a quarter of a century"


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