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[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
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[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a

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To: gregor@xxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 5 Dec 2001 10:57:03 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Dec 05, 2001 at 01:02:05AM +0100, Gregor Zeitlinger wrote:
> On Mon, 3 Dec 2001, Raimar Falke wrote:
> > But extending the scheme only on vague ideas/proposals/possibilities
> > won't happen. I will think about it again _if_ we get requests for 3
> > flags per month.
> sorry, but that's thinking far too short-sighted. The architecure has to
> be there first. Totally new games could be created as rulesets and it's
> impossible to know which ones. Also, as a game designer the last thing I'd
> do is ask the development team to give me scripting if I want a nice game.
> It's either there and it's appealing or it's not and I'm gonna look
> somewhere else. We should be competing for creative people!

So what do you think about this plan:
 1) implement the improvement effects which now the ruleset advertises
 but aren't implemented
 2) do something similar to units

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "When C++ is your hammer, everything looks like a thumb."
    -- Steven M. Haflich


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