[Freeciv-Dev] Re: Development Strategies
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Dear diary, on Mon, Dec 03, 2001 at 09:24:33PM CET, I got a letter,
where "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> told me, that...
> On Mon, 3 Dec 2001, Daniel L Speyer wrote:
> > The current system of flags *hasn't* worked for getting all sorts of
> > interesting rulesets, so let's try changing it.
>
> A lot of things _can_ be done with the current ruleset structure, but very
> little _has_ been done. Why? I don't think the answer is as obvious as you
> try to make it appear.
>
> The one biggest problem with the current rulesets is, IMHO, that the
> number of improvements is still fixed, along with some improvement
> effects that are still hardwired (which is why the number is fixed). If we
> fix that before the next version and get some decent isometric tiles and
> some music+sound, I think this would give a lot more interest in writing
> rulesets for the effort we put into it.
>
> I'm sceptical of a full rewrite of everything. It is a bit too massive
> effort for one person, and design by commitee doesn't work for open
> source. I'm afraid all that talk is going to melt into thin vapour. I
> think there are some people here (not naming names!) who are taking their
> CS classes too seriously. Head over to KernelTrap and read Linus on
> software development instead :)
> (http://www.kerneltrap.org/article.php?sid=398&mode=thread&order=0)
>
> Oh, and if _I_ were to rewrite something, I'd go for an SDL+OpenGL client
> with libuta and various SDL support libraries (PNG,mixer,etc)...
> wooohooo, now we're talkin'!.... instantly multiplatform, even!
Excellent! That I was trying to say all the time, basically... Full agree.
Let's return to real work now. :-)
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] Re: Ruleset Development - improvements, (continued)
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Mike Kaufman, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies, Per I. Mathisen, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies,
Petr Baudis <=
- [Freeciv-Dev] Re: Development Strategies, Ben Webb, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Justin Moore, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Mike Kaufman, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Gregor Zeitlinger, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/05
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