[Freeciv-Dev] Re: Ruleset Development - improvements
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On Tue, Dec 04, 2001 at 02:25:40PM -0600, Mike Kaufman wrote:
> On Tue, Dec 04, 2001 at 08:55:07PM +0100, Raimar Falke wrote:
> > On Tue, Dec 04, 2001 at 07:45:03PM +0000, Ben Webb wrote:
> > > On Tue, 4 Dec 2001, Raimar Falke wrote:
> > >
> > > > On Tue, Dec 04, 2001 at 06:01:50PM +0000, Ben Webb wrote:
> > > > > As far as I can tell by looking at Freeciv-CVS and the original
> > > > > impr-gen patch, this submission would appear to be part of my
> > > > > impr-gen
> > > > > patch, with some of the function names changed and a few comments
> > > > > added,
> > > > > so I disagree. Besides, Sebastian has been very quiet recently anyway.
> > > >
> > > > I don't know anything about improvement requirements. Mhhh
> > >
> > > Well, I haven't seen any code other than my own that uses
> > > improvement requirements, so I guess only I and the guy that wrote the
> > > original ruleset code knows anything about improvement requirements...
> > > and
> > > therein lies my problem. ;)
> > >
> > > > > The problem with this approach is that a building can have a
> > > > > global effect (e.g. a wonder) so to be completely general you have to
> > > > > consider all cities in the game (yours and other players') when you
> > > > > recalculate the city.
> > > > This was about local city buildings. Wonders are special IMHO.
> > >
> > > OK, also consider building a Barracks. You have to consider all
> > > other cities to make sure they don't have a Wonder in them that makes a
> > > Barracks redundant (i.e. Sun Tzu's). Obviously (I hope) you'd actually
> > > store the "make Barracks redundant" effect in a list somewhere to
> > > eliminate this loop over all cities, and this is what my impr-gen patch
> > > does. You can't just have a simple lookup as is currently done, because
> > > multiple Wonders (or even normal buildings) may make a Barracks
> > > redundant.
> > > The situation is complicated by the cond_eff field in buildings.ruleset,
> > > as adding a local building may activate the effects of a Wonder (or other
> > > building) which in turn can cause effects in other cities... and so on.
>
> Obviously, someone is going to have to come up with a list of possible
> effects (impr. affecting certains geographical areas, affecting units,
> affected by governments, whatever)
Take a look at your data/default/buildings.ruleset. It is all there.
> and then implement just those.
Go ahead.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"> WHY?! Isn't it better to put $(shell cat cscope.files) on the list of
I only have a yellow belt in makefile kungfu. These fancy gnu make things
are relatively new to some of us..."
-- Mark Frazer to Vassilii Khachaturov in linux-kernel
- [Freeciv-Dev] Re: Ruleset Development - improvements, (continued)
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Mike Kaufman, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements,
Raimar Falke <=
- [Freeciv-Dev] Re: Development Strategies, Per I. Mathisen, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Ben Webb, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Justin Moore, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Mike Kaufman, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Gregor Zeitlinger, 2001/12/04
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