[Freeciv-Dev] Re: AI strategy
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On Tue, Dec 04, 2001 at 03:31:28PM -0500, vze2zq63@xxxxxxxxxxx wrote:
> Raimar Falke wrote:
>
> > On Tue, Dec 04, 2001 at 04:44:44AM -0800, Raahul Kumar wrote:
> >>--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
> >>> 3) multi player with civbots on the clients without human player
> >>> (AI-vs-AI): no problem (there is the problem that the human player
> >>> may help the civbot ;) )
> >>>
> >>How?
> >>
> >
> > In a civbot-vs-civbot game it is possible that one of the civbots is
> > really a human player. But you can catch this because you can request
> > the source (or a binary) of the civbot and can test it independently.
>
> This should be allowed.
> That is to say, if it's possible to unhandicap a civbot by giving them
> extra bonuses (everything in the enumeration), it should be possible to
> unhandicap a human player in the same way.
Ack.
> It is possible that one of the civbots is really a human - but there
> would be little point in cheating this way, since you could never claim
> credit for your victory (for instance, you'd never make it into the
> rankings).
Why?
> Really, though, a civbot fired up by a player might as well
> be a human - everything about it, down to the source code, is controlled
> by them.
> What is needed to avoid this is have the server control the startup
> of civbots
Ack.
> - but this brings us back to the question of efficiency, where the
> "civbot" implementation is much slower than a server-side AI since
> communications must go over the network protocol.
But is should be faster than a human player.
> Here's another problem: if we handle handicaps as above, and an AI
> player (civbot or server-side) is replaced by a human player, does the
> human player inherit the unhandicaps?
Add an option to the cheat command.
> Even in the current situation where that doesn't happen, the AI has
> an advantage in the very early game (say, first 20 turns at least),
> so it would be to the advantage of a human player to join a game 20
> turns in.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
another really revolutionary concept called DNS that eliminates the
netbios crap too. All that arping from browsers is going to go away.
I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
-- George Bonser in linux-kernel
- [Freeciv-Dev] Re: AI strategy, (continued)
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, vze2zq63, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: AI strategy,
Raimar Falke <=
- [Freeciv-Dev] Re: AI strategy, Daniel Sjölie, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Jacek Popławski, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/06
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