[Freeciv-Dev] Re: AI strategy
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Dear diary, on Thu, Dec 06, 2001 at 02:12:32AM CET, I got a letter, where Jacek
Pop?awski <jpopl@xxxxxxxxxx> told me, that...
> On Sun, Dec 02, 2001 at 11:06:00AM +0100, Petr Baudis wrote:
> > 2, Make AI _MUCH_ more smart. Diplomacy may be one step. Reason? As AI will
> > be moved into separate client, it won't be allowed to cheat anymore. And
> > without cheating current AI is almost lost against a little more
> > expierenced players.
>
> I think when AI code will be more clear, and - maybe - there will be
> documentation - it will be much easier to write real AI client.
Naturally :). You are welcome looking at my cleanup and feeding me with ideas
and corrections ;).
> It can be very simple at beginning, but then people can extend it and run
> tournaments to check which strategy is better (like corewars or genetic
> programming).
Obviously.
> As I wrote before - IMHO it is possible to write dimplomacy with some kind of
> score system.
Well, I asked you about further explanation and got no reply so far :(.
> Every AI should also have its own random "feelings", for example AI player
> can hate one other nation, and always try to make war with it.
I would rely on aifuzzy here. As this is not IMHO much real.
> One AI player can try to discover map making and settle other islands, while
> other can try to discover gunpowder and build defences/fight neighbours.
That's already proposed and in my TODO.
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] Re: AI strategy, (continued)
- [Freeciv-Dev] Re: AI strategy, Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Daniel Sjölie, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Jacek Popławski, 2001/12/05
- [Freeciv-Dev] Re: AI strategy,
Petr Baudis <=
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