[Freeciv-Dev] Re: AI strategy
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On 2001-12-04 04:44:44, Raahul Kumar wrote:
>
> Let me paint you a picture. Let's say two people, Raimar and Raahul, are
> playing
> a civ game. Raahul fires up a civbot, it gets the ai cheats such as full world
> map. Raahul uses this info via packet sniffer etc to ambush poor Raimar.
> You've
> got to remember the people who play Freeciv are not security conscious.
Actually, there should be no such thing as "ai cheats"...
Instead there should be a set of handicaps that you can give any
player...
A civbot is simply a player to the server... A player that might require
some handicaps or it will fail but these request certainly should be
very visible if at all allowed in a running game... Pre-game ai-players
might be able to have requests for handicaps granted automatically...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Re: AI strategy, (continued)
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, vze2zq63, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/05
- [Freeciv-Dev] Re: AI strategy,
Daniel Sjölie <=
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Jacek Popławski, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/06
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