[Freeciv-Dev] Re: Ruleset Development Was: Development Strategies
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On Tuesday 04 December 2001 01:08 pm, Ben Webb wrote:
> On Tue, 4 Dec 2001, Andrew Sutton wrote:
> > question: is there still a fundamental unit type in SMAC?
>
> No, not really, although the various Alien Life Forms can't be
> constructed from base types by the player. There's nothing to stop them
> being understood by the game engine as being built up in this way though.
>
> For "normal" units, every one is built from components. However,
> suitable compound units are made up for you when you discover a new
> technology (e.g. when you discover Fusion Power, new units are created for
> you with Fusion Plants in the place of Fission Plants).
based on this, i guess i'd say that giving unit types is a bad idea
(needlessly restrictive apparently :) alternatives to unit types?
how about this: a unit type is an optional field for a unit. each unit type
id corresponds to a template. when a unit is created from a template it is
given a certain subset of properties and capabilities. customization can go
from there... this would be suitable for civ.
for AC, it should be sufficient too. instead of unit templates, there's a
generic factory that takes parameters and creates units as a conglomeration
of those capabilities and properties.
it's still complicated, but it's workable and its flexible as hell.
it's just going to be a real pain in the ass for the ai. how do you force the
ai to figure out what to create given a) a set of unit templates and b) a set
of unit properties. well, the ai for AC figured it out, i don't see why we
can't :)
andy
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Ruleset Development Was: Development Strategies, Josh Cogliati, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Vasco Alexandre Da Silva Costa, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Tony Stuckey, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies,
Andrew Sutton <=
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
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