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[Freeciv-Dev] Re: Ruleset Development Was: Development Strategies
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[Freeciv-Dev] Re: Ruleset Development Was: Development Strategies

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To: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Dec 2001 08:52:56 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Dec 04, 2001 at 04:00:54AM +0000, Vasco Alexandre Da Silva Costa wrote:
> On Mon, 3 Dec 2001, Josh Cogliati wrote:
> > On Mon, Dec 03, 2001 at 09:01:51PM +0100, Raimar Falke wrote:
> > If freeciv actually implemented everything that was in the rulesets I
> > guarantee that there would be more rulesets. (Oh, and I have looked at 
> > the impr-gen patch that the AC people have.  That doesn't cut it since
> > it does not get rid of OLD_IMPR_TYPE_ENUM)  Freeciv does not need to be 
> > reimplemented, it needs to actually implement everything it claims to.
> > Reimplementing freeciv's 130k of code is a major project.  Adding the 
> > 1-5k of code that is needed to implement the rulesets should be much more
> > doable.
> 
> I wasn't aware of this situation because i never even scratched the
> surface of the rulesets code. I guess we should go on and make the
> rulesets we do have work before adding more extensions.

> I also think that things like number of unit types, etc, shouldn't
> be capped with a small hardwired number.

AFAIK it isn't. From a quick look at the code we allow 200 unit types.

> I see no reason why the server can't at bootup read the rulesets and
> dynamically set a MAX_UNITS variable or something.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  +#if defined(__alpha__) && defined(CONFIG_PCI)
  +       /*
  +        * The meaning of life, the universe, and everything. Plus
  +        * this makes the year come out right.
  +        */
  +       year -= 42;
  +#endif
    -- Patch for 1.3.2 (kernel/time.c) from Marcus Meissner


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