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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: Andrew Sutton <ansutton@xxxxxxx>, gregor@xxxxxxxxxxxxx, Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Dec 2001 20:07:22 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Dec 03, 2001 at 01:58:52PM -0500, Daniel L Speyer wrote:
> On Mon, 3 Dec 2001, Raimar Falke wrote:
> > ... > [snip lengthy discussion]
> > > > 
> > > > Yes we may run out, but this isn't and shouldn't be the problem.
> > > 
> > > Hinging a potential customizability on a limited resource is not good
> > > design.  We don't want to run up against this just as custom rulesets get
> > > popular.  We've already run into this with nations (which we allow far
> > > more of, IIRC), and (I suspect) are losing potential developers beause
> > > their work can't be included.  
> > 
> > There is a patch and it _will_ be included before the next version. If
> > we run out of flags (currently 28) we will expand it to 64 or 128.
> 
> But do we want to go through this again?
> 
> > 
> > Also note:
> > 1.16         (freeciv  30-Jan-99):   F_CARAVAN=0,
> > 1.16         (freeciv  30-Jan-99):   F_MISSILE,
> > 1.16         (freeciv  30-Jan-99):   F_IGZOC,
> > 1.16         (freeciv  30-Jan-99):   F_NONMIL,
> > 1.16         (freeciv  30-Jan-99):   F_IGTER,
> > 1.16         (freeciv  30-Jan-99):   F_CARRIER,
> > 1.16         (freeciv  30-Jan-99):   F_ONEATTACK,
> > 1.16         (freeciv  30-Jan-99):   F_PIKEMEN,
> > 1.16         (freeciv  30-Jan-99):   F_HORSE,
> > 1.16         (freeciv  30-Jan-99):   F_IGWALL,
> > 1.16         (freeciv  30-Jan-99):   F_FIELDUNIT,
> > 1.16         (freeciv  30-Jan-99):   F_AEGIS,
> > 1.16         (freeciv  30-Jan-99):   F_FIGHTER,
> > 1.16         (freeciv  30-Jan-99):   F_MARINES,
> > 1.53         (dwp      06-May-00):   F_PARTIAL_INVIS,    /* Invisibile 
> > except when adjacent (Submarine) */
> > 1.42         (jjm      27-Dec-99):   F_SETTLERS,         /* Does not 
> > include ability to found cities */
> > 1.16         (freeciv  30-Jan-99):   F_DIPLOMAT,
> > 1.16         (freeciv  30-Jan-99):   F_TRIREME,          /* Trireme sinking 
> > effect */
> > 1.16         (freeciv  30-Jan-99):   F_NUCLEAR,          /* Nuclear attack 
> > effect */
> > 1.16         (freeciv  30-Jan-99):   F_SPY,              /* Enhanced spy 
> > abilities */
> > 1.18         (freeciv  12-Feb-99):   F_TRANSFORM,        /* Can transform 
> > terrain types (Engineers) */
> > 1.34         (sebauer  12-Sep-99):   F_PARATROOPERS,
> > 1.39         (sebauer  20-Sep-99):   F_AIRBASE,          /* Can build 
> > Airbases */
> > 1.42         (jjm      27-Dec-99):   F_CITIES,           /* Can build 
> > cities */
> > 1.44         (jjm      10-Mar-00):   F_IGTIRED,          /* Ignore tired 
> > negative bonus when attacking */
> > 1.53         (dwp      06-May-00):   F_MISSILE_CARRIER,  /* Like F_CARRIER, 
> > but missiles only (Submarine) */
> > 1.53         (dwp      06-May-00):   F_NO_LAND_ATTACK,   /* Cannot attack 
> > vs land squares (Submarine) */
> > 1.4          (rfalke   28-Aug-01):   F_ADD_TO_CITY,      /* unit can add to 
> > city population */
> > 1.5          (rfalke   08-Sep-01):   F_FANATIC,          /* Only 
> > Fundamentalist government can build
> > 
> > So it looks like there are 3 flags added per year. I wonder why this
> > should change suddenly.
> 
> So far, interesting (i.e. requiring flags or equivalent) units have only
> been added when enslavedciv adds them.  If we can open up interesting
> ruleset building to anyone whose interested, we should see a lot more.

But extending the scheme only on vague ideas/proposals/possibilities
won't happen. I will think about it again _if_ we get requests for 3
flags per month.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Just because you put a flag on the moon doesn't make it yours, it just
  puts a hole in the moon."


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