[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
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On Mon, Dec 03, 2001 at 02:44:13PM -0500, Daniel L Speyer wrote:
> On Mon, 3 Dec 2001, Raimar Falke wrote:
>
> > On Mon, Dec 03, 2001 at 01:58:52PM -0500, Daniel L Speyer wrote:
> > > On Mon, 3 Dec 2001, Raimar Falke wrote:
> > > > ... > [snip lengthy discussion]
> > > > > >
> > > > > > Yes we may run out, but this isn't and shouldn't be the problem.
> > > > >
> > > > > Hinging a potential customizability on a limited resource is not good
> > > > > design. We don't want to run up against this just as custom rulesets
> > > > > get
> > > > > popular. We've already run into this with nations (which we allow far
> > > > > more of, IIRC), and (I suspect) are losing potential developers beause
> > > > > their work can't be included.
> > > >
> > > > There is a patch and it _will_ be included before the next version. If
> > > > we run out of flags (currently 28) we will expand it to 64 or 128.
> > >
> > > But do we want to go through this again?
> > >
> > > >
> > > > Also note:
> > > > 1.16 (freeciv 30-Jan-99): F_CARAVAN=0,
> > > > 1.16 (freeciv 30-Jan-99): F_MISSILE,
> > > > 1.16 (freeciv 30-Jan-99): F_IGZOC,
> > > > 1.16 (freeciv 30-Jan-99): F_NONMIL,
> > > > 1.16 (freeciv 30-Jan-99): F_IGTER,
> > > > 1.16 (freeciv 30-Jan-99): F_CARRIER,
> > > > 1.16 (freeciv 30-Jan-99): F_ONEATTACK,
> > > > 1.16 (freeciv 30-Jan-99): F_PIKEMEN,
> > > > 1.16 (freeciv 30-Jan-99): F_HORSE,
> > > > 1.16 (freeciv 30-Jan-99): F_IGWALL,
> > > > 1.16 (freeciv 30-Jan-99): F_FIELDUNIT,
> > > > 1.16 (freeciv 30-Jan-99): F_AEGIS,
> > > > 1.16 (freeciv 30-Jan-99): F_FIGHTER,
> > > > 1.16 (freeciv 30-Jan-99): F_MARINES,
> > > > 1.53 (dwp 06-May-00): F_PARTIAL_INVIS, /* Invisibile
> > > > except when adjacent (Submarine) */
> > > > 1.42 (jjm 27-Dec-99): F_SETTLERS, /* Does not
> > > > include ability to found cities */
> > > > 1.16 (freeciv 30-Jan-99): F_DIPLOMAT,
> > > > 1.16 (freeciv 30-Jan-99): F_TRIREME, /* Trireme
> > > > sinking effect */
> > > > 1.16 (freeciv 30-Jan-99): F_NUCLEAR, /* Nuclear
> > > > attack effect */
> > > > 1.16 (freeciv 30-Jan-99): F_SPY, /* Enhanced
> > > > spy abilities */
> > > > 1.18 (freeciv 12-Feb-99): F_TRANSFORM, /* Can
> > > > transform terrain types (Engineers) */
> > > > 1.34 (sebauer 12-Sep-99): F_PARATROOPERS,
> > > > 1.39 (sebauer 20-Sep-99): F_AIRBASE, /* Can build
> > > > Airbases */
> > > > 1.42 (jjm 27-Dec-99): F_CITIES, /* Can build
> > > > cities */
> > > > 1.44 (jjm 10-Mar-00): F_IGTIRED, /* Ignore
> > > > tired negative bonus when attacking */
> > > > 1.53 (dwp 06-May-00): F_MISSILE_CARRIER, /* Like
> > > > F_CARRIER, but missiles only (Submarine) */
> > > > 1.53 (dwp 06-May-00): F_NO_LAND_ATTACK, /* Cannot
> > > > attack vs land squares (Submarine) */
> > > > 1.4 (rfalke 28-Aug-01): F_ADD_TO_CITY, /* unit can
> > > > add to city population */
> > > > 1.5 (rfalke 08-Sep-01): F_FANATIC, /* Only
> > > > Fundamentalist government can build
> > > >
> > > > So it looks like there are 3 flags added per year. I wonder why this
> > > > should change suddenly.
> > >
> > > So far, interesting (i.e. requiring flags or equivalent) units have only
> > > been added when enslavedciv adds them. If we can open up interesting
> > > ruleset building to anyone whose interested, we should see a lot more.
> >
> > But extending the scheme only on vague ideas/proposals/possibilities
> > won't happen. I will think about it again _if_ we get requests for 3
> > flags per month.
>
> I suppose limitation isn't really the main issue, though I'd like to see
> this get really big.
>
> What occurs to me is that we *haven't* seen flags for all sorts of
> interesting rulesets, and I'm sure I'm not the only one who's thought
> about them. I gave up because it looked too dificult -- too much time
> spent learning freeciv internals for the ideas I could write. I'm a
> developer who's already gotten a few patches accepted: think how much more
> intimidating this would be to someone who only halfway knows how to
> program.
> The current system of flags *hasn't* worked for getting all sorts of
> interesting rulesets, so let's try changing it.
So you say that the reason that freeciv doesn't have more rulesets is
the way flags are handled? I disagree. But we booth don't know and
will never know.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Only one human captain has ever survived battle with the Minbari
fleet. He is behind me. You are in front of me. If you value your
lives, be somewhere else."
-- Ambassador Delenn, "Severed Dreams," Babylon 5
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development],
Raimar Falke <=
- [Freeciv-Dev] Ruleset Development Was: Development Strategies, Josh Cogliati, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Vasco Alexandre Da Silva Costa, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Tony Stuckey, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
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