[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
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On Mon, 3 Dec 2001, Raimar Falke wrote:
> On Mon, Dec 03, 2001 at 01:58:52PM -0500, Daniel L Speyer wrote:
> > On Mon, 3 Dec 2001, Raimar Falke wrote:
> > > ... > [snip lengthy discussion]
> > > > >
> > > > > Yes we may run out, but this isn't and shouldn't be the problem.
> > > >
> > > > Hinging a potential customizability on a limited resource is not good
> > > > design. We don't want to run up against this just as custom rulesets
> > > > get
> > > > popular. We've already run into this with nations (which we allow far
> > > > more of, IIRC), and (I suspect) are losing potential developers beause
> > > > their work can't be included.
> > >
> > > There is a patch and it _will_ be included before the next version. If
> > > we run out of flags (currently 28) we will expand it to 64 or 128.
> >
> > But do we want to go through this again?
> >
> > >
> > > Also note:
> > > 1.16 (freeciv 30-Jan-99): F_CARAVAN=0,
> > > 1.16 (freeciv 30-Jan-99): F_MISSILE,
> > > 1.16 (freeciv 30-Jan-99): F_IGZOC,
> > > 1.16 (freeciv 30-Jan-99): F_NONMIL,
> > > 1.16 (freeciv 30-Jan-99): F_IGTER,
> > > 1.16 (freeciv 30-Jan-99): F_CARRIER,
> > > 1.16 (freeciv 30-Jan-99): F_ONEATTACK,
> > > 1.16 (freeciv 30-Jan-99): F_PIKEMEN,
> > > 1.16 (freeciv 30-Jan-99): F_HORSE,
> > > 1.16 (freeciv 30-Jan-99): F_IGWALL,
> > > 1.16 (freeciv 30-Jan-99): F_FIELDUNIT,
> > > 1.16 (freeciv 30-Jan-99): F_AEGIS,
> > > 1.16 (freeciv 30-Jan-99): F_FIGHTER,
> > > 1.16 (freeciv 30-Jan-99): F_MARINES,
> > > 1.53 (dwp 06-May-00): F_PARTIAL_INVIS, /* Invisibile
> > > except when adjacent (Submarine) */
> > > 1.42 (jjm 27-Dec-99): F_SETTLERS, /* Does not
> > > include ability to found cities */
> > > 1.16 (freeciv 30-Jan-99): F_DIPLOMAT,
> > > 1.16 (freeciv 30-Jan-99): F_TRIREME, /* Trireme
> > > sinking effect */
> > > 1.16 (freeciv 30-Jan-99): F_NUCLEAR, /* Nuclear
> > > attack effect */
> > > 1.16 (freeciv 30-Jan-99): F_SPY, /* Enhanced spy
> > > abilities */
> > > 1.18 (freeciv 12-Feb-99): F_TRANSFORM, /* Can transform
> > > terrain types (Engineers) */
> > > 1.34 (sebauer 12-Sep-99): F_PARATROOPERS,
> > > 1.39 (sebauer 20-Sep-99): F_AIRBASE, /* Can build
> > > Airbases */
> > > 1.42 (jjm 27-Dec-99): F_CITIES, /* Can build
> > > cities */
> > > 1.44 (jjm 10-Mar-00): F_IGTIRED, /* Ignore tired
> > > negative bonus when attacking */
> > > 1.53 (dwp 06-May-00): F_MISSILE_CARRIER, /* Like
> > > F_CARRIER, but missiles only (Submarine) */
> > > 1.53 (dwp 06-May-00): F_NO_LAND_ATTACK, /* Cannot attack
> > > vs land squares (Submarine) */
> > > 1.4 (rfalke 28-Aug-01): F_ADD_TO_CITY, /* unit can add
> > > to city population */
> > > 1.5 (rfalke 08-Sep-01): F_FANATIC, /* Only
> > > Fundamentalist government can build
> > >
> > > So it looks like there are 3 flags added per year. I wonder why this
> > > should change suddenly.
> >
> > So far, interesting (i.e. requiring flags or equivalent) units have only
> > been added when enslavedciv adds them. If we can open up interesting
> > ruleset building to anyone whose interested, we should see a lot more.
>
> But extending the scheme only on vague ideas/proposals/possibilities
> won't happen. I will think about it again _if_ we get requests for 3
> flags per month.
I suppose limitation isn't really the main issue, though I'd like to see
this get really big.
What occurs to me is that we *haven't* seen flags for all sorts of
interesting rulesets, and I'm sure I'm not the only one who's thought
about them. I gave up because it looked too dificult -- too much time
spent learning freeciv internals for the ideas I could write. I'm a
developer who's already gotten a few patches accepted: think how much more
intimidating this would be to someone who only halfway knows how to
program.
The current system of flags *hasn't* worked for getting all sorts of
interesting rulesets, so let's try changing it.
--Daniel Speyer
"May the /src be with you, always"
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "Just because you put a flag on the moon doesn't make it yours, it just
> puts a hole in the moon."
>
>
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development],
Daniel L Speyer <=
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Ruleset Development Was: Development Strategies, Josh Cogliati, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Vasco Alexandre Da Silva Costa, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Tony Stuckey, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
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