[Freeciv-Dev] Ruleset Development Was: Development Strategies
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On Mon, Dec 03, 2001 at 09:01:51PM +0100, Raimar Falke wrote:
> So you say that the reason that freeciv doesn't have more rulesets is
> the way flags are handled? I disagree. But we booth don't know and
> will never know.
>
> Raimar
About a 6 months ago I wanted to add a few buildings to freeciv (or
make a new ruleset with a few new buildings.) So I read the header of
buildings.ruleset and started making a few changes. Then I added a
building. Then I tried to run freeciv. Boom. Freeciv wouldn't run
with one extra building in the ruleset. So I decided that since I was
a programmer I just needed to find the variable or constant that
controlled the number of buildings and increase it. Then I saw the
code. Practically every interesting thing that is done with buildings
is hard coded. Try undefining OLD_IMPR_TYPE_ENUM and see how much of
freeciv doesn't compile.
If freeciv actually implemented everything that was in the rulesets I
guarantee that there would be more rulesets. (Oh, and I have looked at
the impr-gen patch that the AC people have. That doesn't cut it since
it does not get rid of OLD_IMPR_TYPE_ENUM) Freeciv does not need to be
reimplemented, it needs to actually implement everything it claims to.
Reimplementing freeciv's 130k of code is a major project. Adding the
1-5k of code that is needed to implement the rulesets should be much more
doable.
--
Josh Cogliati
jjc@xxxxxxxxx
This message created in Linux, the choice of a GNU generation.
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/03
- [Freeciv-Dev] Ruleset Development Was: Development Strategies,
Josh Cogliati <=
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Vasco Alexandre Da Silva Costa, 2001/12/03
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Tony Stuckey, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
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