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[Freeciv-Dev] Re: AI strategy
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI strategy
From: ccrayne@xxxxxxxxxx
Date: Tue, 04 Dec 2001 12:52:29 -0800

In <20011204124444.15456.qmail@xxxxxxxxxxxxxxxxxxxxxxx>, on 12/04/01 
   at 04:44 AM, Raahul Kumar <raahul_da_man@xxxxxxxxx> said:

:Let me paint you a picture. Let's say two people, Raimar and Raahul, are
:playing
:a civ game. Raahul fires up a civbot, it gets the ai cheats such as full
:world map. Raahul uses this info via packet sniffer etc to ambush poor
:Raimar. You've got to remember the people who play Freeciv are not
:security conscious.

For the sake of Raahul's good reputation, let me alter your painting to
include me.

I already have a client side AI program which, although not nearly far
enough along to play a strong game on its own, is certainly capable of
giving me the benefit of the ai cheats. However, I do not consider this
fact a valid argument against client side AI, but rather an argument for
designing an AI client which plays a strong enough game that it does not
need to cheat.

-- Chuck Crayne
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ccrayne@xxxxxxxxxx
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