[Freeciv-Dev] Re: AI strategy
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
In <20011205122315.27206.qmail@xxxxxxxxxxxxxxxxxxxxxxx>, on 12/05/01
at 04:23 AM, Raahul Kumar <raahul_da_man@xxxxxxxxx> said:
:> I already have a client side AI program which, although not nearly far
:> enough along to play a strong game on its own, is certainly capable of
:> giving me the benefit of the ai cheats.
:Post it to the list. I'd like to see a client side ai.
You have probably already seen 99% of it. :-)
In brief, what I have done is to rename "client" to "aiclient"; rename
directory "ai" to "cai"; and add some high level logic to "gui-stub",
along with some structures to provide a sense of history and purpose. Of
course, I had to make a few changes to the existing code in each of these
three areas, which I would be happy to explain further if you will let me
know which areas interest you most.
-- Chuck Crayne
-----------------------------------------------------------
ccrayne@xxxxxxxxxx
-----------------------------------------------------------
- [Freeciv-Dev] Re: AI strategy, (continued)
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Daniel Sjölie, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: AI strategy,
ccrayne <=
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/06
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Jacek Popławski, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/06
|
|