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[Freeciv-Dev] Re: AI strategy
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To: ccrayne@xxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI strategy
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Wed, 5 Dec 2001 04:23:15 -0800 (PST)

--- ccrayne@xxxxxxxxxx wrote:
> In <20011204124444.15456.qmail@xxxxxxxxxxxxxxxxxxxxxxx>, on 12/04/01 
>    at 04:44 AM, Raahul Kumar <raahul_da_man@xxxxxxxxx> said:
> 
> :Let me paint you a picture. Let's say two people, Raimar and Raahul, are
> :playing
> :a civ game. Raahul fires up a civbot, it gets the ai cheats such as full
> :world map. Raahul uses this info via packet sniffer etc to ambush poor
> :Raimar. You've got to remember the people who play Freeciv are not
> :security conscious.
> 
> For the sake of Raahul's good reputation, let me alter your painting to
> include me.
> 

Thanks. I did not know you cared ;).

> I already have a client side AI program which, although not nearly far
> enough along to play a strong game on its own, is certainly capable of
> giving me the benefit of the ai cheats.

Post it to the list. I'd like to see a client side ai.

> However, I do not consider this
> fact a valid argument against client side AI, but rather an argument for
> designing an AI client which plays a strong enough game that it does not
> need to cheat.
> 

I agree. In fact, I think that an ideal ai would never cheat in this manner of
using more info than human players have.

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