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[Freeciv-Dev] Re: AI strategy
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[Freeciv-Dev] Re: AI strategy

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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI strategy
From: ccrayne@xxxxxxxxxx
Date: Tue, 04 Dec 2001 13:32:09 -0800

In <3C0D32A0.8050909@xxxxxxxxxxx>, on 12/04/01 
   at 03:31 PM, vze2zq63@xxxxxxxxxxx said:

:Here's another problem: if we handle handicaps as above, and an AI 
:player (civbot or server-side) is replaced by a human player, does the 
:human player inherit the unhandicaps?

Yes. The basic rule should be that the server does not care if a given
player is human, AI, or a combination of both. Whatever handicaps or
unhandicaps are agreed upon should be assigned only at the beginning of
the game, and must be visible to all other players, although perhaps only
if they have an embassy.

The existing AI should be moved out of the server code into a "house bot"
which runs as a separate process for each server initiated AI player.
Provisions should be made to allow multiple "house bots" with different
personalities ant tactics.

After all, if Stardock Systems can do it, why can't we? 

-- Chuck Crayne
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ccrayne@xxxxxxxxxx
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