Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: AI strategy
Home

[Freeciv-Dev] Re: AI strategy

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI strategy
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Dec 2001 15:18:13 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Dec 03, 2001 at 01:44:59PM +0100, Per I. Mathisen wrote:
> On Mon, 3 Dec 2001, Petr Baudis wrote:
> > Jan Hus (username pasky, Human, nation Czechs) 1 connection:
> >   Jan Hus from localhost (command access level info, CHEATING), bufsize=40kb
> > ..
> > <fair_guy> oh, he cheats!
> > /cut pasky
> 
> I think the point that Rahuul is trying to make is that if a civbot and a
> human player share the same physical connection, the human may sniff the
> information going to the bot and acquire the extra data. That would not be
> apparent as cheating to anyone else.
> 
> I find that a valid objection.

Ok I understand. Scenarios:
 1) single player on local maschine: no problem
 2) multi player with civbots on the server: no problem
 3) multi player with civbots on the clients without human player
    (AI-vs-AI): no problem (there is the problem that the human player
    may help the civbot ;) )
 4) multi player with civbots on the clients with a human player: problem

If you do 4) be aware of it.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "This is Linux Country. On a quiet night, you can hear Windows reboot."


[Prev in Thread] Current Thread [Next in Thread]