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[Freeciv-Dev] Re: AI strategy
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To: Greg Wooledge <greg@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI strategy
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Mon, 3 Dec 2001 03:10:48 -0800 (PST)

--- Greg Wooledge <greg@xxxxxxxxxxxx> wrote:
> Raahul Kumar (raahul_da_man@xxxxxxxxx) wrote:
> 
> > The AI has only one function in life, and that is to make single player
> games
> > exciting.
> 
> I'd say "fun", instead of "exciting".  Being in a constant state of war
> with every AI simultaneously is not everybody's idea of "fun", but I
> must admit that the current AI is at least challenging in the early game
> (and is probably better than I could have done).
> 

I can sometimes still be beaten by the AI early in the game. The AI is a one
trick magician. After pulling the rabbit of early expansion, it's got nothing.
I frequently fight all the ai's on the map simultaneously so that I do not win
too quickly.

With the reserve attacking force, all of a sudden I'd have to go back to
fighting
one AI at a time. 

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