[Freeciv-Dev] Re: AI strategy
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On Sun, Dec 02, 2001 at 05:22:44AM -0800, Raahul Kumar wrote:
>
> --- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
> > > I suspect that having a reserve force of attacking units rather than
> > settlers
> > > would work well too. The AI builds far too many defensive units.
> > I don't think so. AI will be still overmilitaristic, expansionistic is
> > better
> > IMHO. I prefer settlers more than attack units, as they can generally
> > increase
> > food (irrigation), production (mines) and trade (roads), and all this at
> > once
> > (building of new city). Attack units can't. They can only conquer foreign
> > cities, with much more effort put in than just building settler and
> > deploying
> > new city around.
>
> The AI has only one function in life, and that is to make single player games
> exciting. The only way to do that is military conquest, the AI expands fine as
> is. Curently, when I am attacking an AI opponent, they rarely attack the bases
> (the cities I took from the AI). They just build/buy a lot of defensive units,
> when for less than half the cost in offensive units, they could wipe out my
> foothold.
>
> There is a use for reserve settlers, but 1/3 is far too many settler units.
> Settler units after a certain no have less and less utility. Once everything
> is
> railroad and irrigated you need far fewer settlers.
>
>
> There is no reason a complete client side AI could not be built. Raimar?
(uhuh double negation). I see no general problems building a complete
client side AI. Smaller problems include cheating (how to allow it),
extra bandwidth usage and extra complexity (spawning civbot).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"With a PC, I always felt limited by the software available.
On Unix, I am limited by my knowledge."
-- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>
- [Freeciv-Dev] Re: AI strategy, (continued)
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Greg Wooledge, 2001/12/02
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/03
- [Freeciv-Dev] Re: AI strategy,
Raimar Falke <=
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Per I. Mathisen, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, vze2zq63, 2001/12/04
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