[Freeciv-Dev] Re: AI strategy
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In <20011204220538.GC19852@xxxxxxxxxxx>, on 12/04/01
at 11:05 PM, Petr Baudis <pasky@xxxxxxxxxxx> said:
:> Yes. The basic rule should be that the server does not care if a given
:> player is human, AI, or a combination of both.
:Then I must ask, how will you handle replacing of AI by a human player on
:the fly?
The server will know which "house bots" it started, and will, upon
request, shut down one of those and transfer the session to the requester.
-- Chuck Crayne
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ccrayne@xxxxxxxxxx
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- [Freeciv-Dev] Re: AI strategy, (continued)
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Per I. Mathisen, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/03
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, vze2zq63, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy,
ccrayne <=
- [Freeciv-Dev] Re: AI strategy, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Reinier Post, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raimar Falke, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Daniel Sjölie, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/04
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, ccrayne, 2001/12/05
- [Freeciv-Dev] Re: AI strategy, Raahul Kumar, 2001/12/06
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