[Freeciv-Dev] Re: Ruleset Development - improvements
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On Tue, 4 Dec 2001, Raimar Falke wrote:
> On Tue, Dec 04, 2001 at 06:01:50PM +0000, Ben Webb wrote:
> > As far as I can tell by looking at Freeciv-CVS and the original
> > impr-gen patch, this submission would appear to be part of my impr-gen
> > patch, with some of the function names changed and a few comments added,
> > so I disagree. Besides, Sebastian has been very quiet recently anyway.
>
> I don't know anything about improvement requirements. Mhhh
Well, I haven't seen any code other than my own that uses
improvement requirements, so I guess only I and the guy that wrote the
original ruleset code knows anything about improvement requirements... and
therein lies my problem. ;)
> > The problem with this approach is that a building can have a
> > global effect (e.g. a wonder) so to be completely general you have to
> > consider all cities in the game (yours and other players') when you
> > recalculate the city.
> This was about local city buildings. Wonders are special IMHO.
OK, also consider building a Barracks. You have to consider all
other cities to make sure they don't have a Wonder in them that makes a
Barracks redundant (i.e. Sun Tzu's). Obviously (I hope) you'd actually
store the "make Barracks redundant" effect in a list somewhere to
eliminate this loop over all cities, and this is what my impr-gen patch
does. You can't just have a simple lookup as is currently done, because
multiple Wonders (or even normal buildings) may make a Barracks redundant.
The situation is complicated by the cond_eff field in buildings.ruleset,
as adding a local building may activate the effects of a Wonder (or other
building) which in turn can cause effects in other cities... and so on.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"God runs electromagnetics by wave theory on Monday, Wednesday, and
Friday, and the Devil runs them by quantum theory on Tuesday, Thursday,
and Saturday."
- Sir William Bragg
- [Freeciv-Dev] Re: Ruleset Development - improvements, (continued)
- [Freeciv-Dev] Re: Ruleset Development - improvements, vze2zq63, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/05
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements,
Ben Webb <=
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Mike Kaufman, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/05
- [Freeciv-Dev] Re: Development Strategies, Per I. Mathisen, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Petr Baudis, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Ben Webb, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Justin Moore, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Raimar Falke, 2001/12/03
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