Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: Ruleset Development - improvements
Home

[Freeciv-Dev] Re: Ruleset Development - improvements

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>, Petr Baudis <pasky@xxxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ruleset Development - improvements
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Tue, 4 Dec 2001 14:30:00 -0500

On Tuesday 04 December 2001 02:11 pm, Ben Webb wrote:

> > Or just to one continent, but you may not know about some cities they
> > are on same continent, may you?
>
>       An additional problem/feature is that you (the client) may think
> that you control two islands, but (because of unexplored land connecting
> the two land areas) they are actually just one island. The server knows
> this, of course, and thus the effect of a continent-specific improvement
> will be different for the server and client.

maybe the right way to do this would be to make the server player conscious - 
maintain what information the player DOES know and calculate these 
differences accordingly. that would allow the server to treat a continuous 
landmass like separate islands if the player has not discovered as much.

andy


[Prev in Thread] Current Thread [Next in Thread]