[Freeciv-Dev] Re: Ruleset Development - improvements
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Dear diary, on Tue, Dec 04, 2001 at 08:11:41PM CET, I got a letter,
where Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > > 3. Reveal cities that have "global" effects (in the same way that global
> > > wonders are currently revealed)
> > Those buildings should be _forced_ to be WoW probably. Or just all improvs
> > with global effects will be WoW. however I don't see the difference between
> > WoW and that improvement.
>
> The difference is that WoWs can only be built by one civ, and they
> show up in the various report dialogs.
Well, if building's effect is global, what's the point of having it built
multiple times?
> Although perhaps it would be easier
> to remove the ruleset distinction between "buildings" and "wonders"
> entirely; this would ease the introduction of CivIII-style "mini-wonders"
> for example.
And make FreeCiv incompatible with CivI/II, wouldn't it?
> > However some effects aren't global to whole world, but still may apply
> > to more civs.
>
> Example? I can't see any way of specifying such behaviour with
> the current buildings.ruleset.
I was talking hypotetically ;-). Just to explain the sentence bellow.
> > Or just to one continent, but you may not know about some cities they
> > are on same continent, may you?
>
> An additional problem/feature is that you (the client) may think
> that you control two islands, but (because of unexplored land connecting
> the two land areas) they are actually just one island. The server knows
> this, of course, and thus the effect of a continent-specific improvement
> will be different for the server and client.
I wanted to said exactly that.
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, (continued)
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development Was: Development Strategies, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements,
Petr Baudis <=
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Greg Wooledge, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Tony Stuckey, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Paul Zastoupil, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Paul Zastoupil, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, vze2zq63, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/05
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
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