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[Freeciv-Dev] Re: Ruleset Development - improvements
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ruleset Development - improvements
From: Greg Wooledge <greg@xxxxxxxxxxxx>
Date: Tue, 4 Dec 2001 19:02:30 -0500

Ben Webb (ben@xxxxxxxxxxxxxxxxxxxxxx) wrote:

>       Er, to get the effect of it multiple times. For instance, in SMAC 
> you can build various orbital facilities once you discover Advanced 
> Spaceflight. These are "owned" by the city that built them, but affect all 
> of a civ's cities.

They're not owned by cities; they're tracked independently of all the
cities (press F6 to see them).  In particular, losing the city that
built the satellite will *not* cause you to lose the satellite.

> IIRC, each Orbital Power Transmitter, for example, 
> increases the energy output (SMAC equivalent of trade) by 1 for _every_ 
> city. Building multiple OPTs just keeps increasing this bonus until it 
> starts getting silly (although I believe there is a maximum somewhere).

In a city of population P, you can only get +(P/2) benefit from each
type of satellite; e.g., in a size-6 city, you get 3 units of energy,
or food, or minerals (late game!).  But if you have an Aerospace Complex
in your city, you get the full +P benefit from each type.

If you take this to the extreme, you can get some rather stunning results.
Suppose your city has 10 squares to work (tight city packing).  If you
focus on food, with a farm and a condenser in each square, you get 43 food
(10*4 plus 3 for the base square with Recycling Tanks).  That will feed
21 citizens, with 1 leftover food.  If you have an Aerospace Complex and
population 21, you can get 21 more food from satellites; so you can feed
11 more people.  Giving you 11 more food from satellites.  Etc.

In practice, you'll win the game long before you can get a city this big.

-- 
Greg Wooledge                  |   "Truth belongs to everybody."
greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers
http://wooledge.org/~greg/     |

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