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[Freeciv-Dev] Re: Ruleset Development - improvements
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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ruleset Development - improvements
From: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Dec 2001 20:35:07 +0000 (GMT)

On Tue, 4 Dec 2001, Petr Baudis wrote:

> Dear diary, on Tue, Dec 04, 2001 at 08:11:41PM CET, I got a letter,
> where Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx> told me, that...
> >     The difference is that WoWs can only be built by one civ, and they 
> > show up in the various report dialogs.
> Well, if building's effect is global, what's the point of having it built
> multiple times?

        Er, to get the effect of it multiple times. For instance, in SMAC 
you can build various orbital facilities once you discover Advanced 
Spaceflight. These are "owned" by the city that built them, but affect all 
of a civ's cities. IIRC, each Orbital Power Transmitter, for example, 
increases the energy output (SMAC equivalent of trade) by 1 for _every_ 
city. Building multiple OPTs just keeps increasing this bonus until it 
starts getting silly (although I believe there is a maximum somewhere).

> >                                        Although perhaps it would be easier 
> > to remove the ruleset distinction between "buildings" and "wonders" 
> > entirely; this would ease the introduction of CivIII-style "mini-wonders" 
> > for example.
> And make FreeCiv incompatible with CivI/II, wouldn't it?

        No - you replace it with some kind of "can only build once" flag. 
CivI/II would have this turned on for every Wonder. CivIII mini-wonders 
would have it turned off.

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx           http://bellatrix.pcl.ox.ac.uk/~ben/
"It isn't pollution that's harming the environment.  It's the
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