[Freeciv-Dev] Re: Ruleset Development - improvements
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Ben Webb wrote:
An additional problem/feature is that you (the client) may think
that you control two islands, but (because of unexplored land connecting
the two land areas) they are actually just one island. The server knows
this, of course, and thus the effect of a continent-specific improvement
will be different for the server and client.
When you think about this logically, it's pretty rediculous. Consider
that you have hoover dam built, which provides hydro power to every city
on the continent. If you haven't even explored enough to know that two
cities are on the same continent at all, how is this supposed to happen?
The same is true of any other similar per-continent effect I can think of.
One solution (though it would be ugly) is to actually test this out on
the server: the dam only provides hyrdo power to cities within known
tiles on the continent (this is badly explained, but should be clear
enough). But, this will only work if the dam only provides the benefit
to YOUR cities, if other players can get the benefit the "known tiles"
check wouldn't work.
Anyway, although this could provide the "correct" solution I don't think
it's worth it. I think, rather, the better solution is that the server
provide the client with a list of additional effects on each city
(which, I believe, is whar Raimar said was needed for CMA's as well).
jason
- [Freeciv-Dev] Re: Ruleset Development - improvements, (continued)
- [Freeciv-Dev] Re: Ruleset Development - improvements, Petr Baudis, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Andrew Sutton, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Greg Wooledge, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Tony Stuckey, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Paul Zastoupil, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Paul Zastoupil, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements,
vze2zq63 <=
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/05
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Ben Webb, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Ruleset Development - improvements, Mike Kaufman, 2001/12/04
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