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[Freeciv-Dev] Re: Ruleset Development - improvements
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To: <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ruleset Development - improvements
From: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 5 Dec 2001 21:48:25 +0000 (GMT)

On Tue, 4 Dec 2001 vze2zq63@xxxxxxxxxxx wrote:

> Ben Webb wrote:
> >     An additional problem/feature is that you (the client) may think 
> > that you control two islands, but (because of unexplored land connecting 
> > the two land areas) they are actually just one island. The server knows 
> > this, of course, and thus the effect of a continent-specific improvement 
> > will be different for the server and client.
> 
> When you think about this logically, it's pretty rediculous.  Consider 
> that you have hoover dam built, which provides hydro power to every city 
> on the continent.  If you haven't even explored enough to know that two 
> cities are on the same continent at all, how is this supposed to happen?

        Agreed. I suspect this is why the default Freeciv ruleset doesn't 
have this kind of effect for the Hoover Dam any more (it affects _all_ of 
your cities instead).

> Anyway, although this could provide the "correct" solution I don't think 
> it's worth it.  I think, rather, the better solution is that the server 
> provide the client with a list of additional effects on each city 
> (which, I believe, is whar Raimar said was needed for CMA's as well).

Again, I agree. For the time being I'm overlooking the situation, however.

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx           http://bellatrix.pcl.ox.ac.uk/~ben/
"Excellent!" I [Dr Watson] cried. "Elementary," said he [Holmes].
        - Sir Arthur Conan Doyle



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