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[Freeciv-Dev] Re: Ruleset Development - improvements
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To: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ruleset Development - improvements
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Tue, 4 Dec 2001 13:21:35 -0800

On Tue, Dec 04, 2001 at 12:58:47PM -0800, Paul Zastoupil wrote:
> On Tue, Dec 04, 2001 at 02:55:15PM -0600, Tony Stuckey wrote:
> > On Tue, Dec 04, 2001 at 09:13:29PM +0100, Petr Baudis wrote:
> > > >         The difference is that WoWs can only be built by one civ, and 
> > > > they 
> > > > show up in the various report dialogs.
> > > Well, if building's effect is global, what's the point of having it built
> > > multiple times?
> > 
> >     Wonders are also distinguished from Buildings by costing more to
> > crash-build, and having the Caravan production bonus applied.  As far as I
> > know, neither of these effects are encoded in a ruleset, and both would be
> > important to keep.  (Does Civ3 change either of these rules?)
> 
> You can't rush a wondery in any way in Civ3.  Even disbanding units in the
> city doesn't help.

Oh, unless you have a "Great Leader" in which case you can build a wonder
in one turn.

-- 
Paul Zastoupil


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