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[Freeciv-Dev] Re: Ruleset Development - improvements
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[Freeciv-Dev] Re: Ruleset Development - improvements

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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ruleset Development - improvements
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Tue, 4 Dec 2001 12:58:47 -0800

On Tue, Dec 04, 2001 at 02:55:15PM -0600, Tony Stuckey wrote:
> On Tue, Dec 04, 2001 at 09:13:29PM +0100, Petr Baudis wrote:
> > >   The difference is that WoWs can only be built by one civ, and they 
> > > show up in the various report dialogs.
> > Well, if building's effect is global, what's the point of having it built
> > multiple times?
> 
>       Wonders are also distinguished from Buildings by costing more to
> crash-build, and having the Caravan production bonus applied.  As far as I
> know, neither of these effects are encoded in a ruleset, and both would be
> important to keep.  (Does Civ3 change either of these rules?)

You can't rush a wondery in any way in Civ3.  Even disbanding units in the
city doesn't help.

-- 
Paul Zastoupil


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