Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
Home

[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Dec 2001 23:44:45 +0100 (CET)
Reply-to: gregor@xxxxxxxxxxxxx

On Mon, 3 Dec 2001, Raimar Falke wrote:
> About lisp vs c: the lisp solution isn't this easy: when will it be
> called? How do you prevent that somebody doesn't to an endless loop
> there? How do you prevent somebody from manipulation? Consider this
> under the situation where server variables and rulesets are unified
> and every player can enter extra code for certain units. And there is
> a "if(player_name=='foobar'){hp*=1000;}" well hidden in a 30 line code
> fragment.
> 
> This is nothing against this in general. I want to just point out that
> it isn't _this_ easy. And yes you can write shorter programs in other
> languages.
the more I get to know the more I know what I dont...
What your example shows. The API for scripting can only include certain
attributes and certainly not Player_name

-- 
Gregor Zeitlinger      
gregor@xxxxxxxxxxxxx



[Prev in Thread] Current Thread [Next in Thread]